Hi, my name is Sergio and I am currently a full time assistant professor in the Computer Science & Artificial Intelligence department at the University of Alicante. I am an active member of the Robotics & Vision research group RoViT.
Previously I was a researcher at Microsoft Research, Interactive 3D Technologies (I3D) group, under the direction of Shahram Izadi. I was working on exciting research projects in computer vision: real-time depth estimation, 3D surface reconstruction, non-rigid tracking and virtual 3D teleportation. I was working with the Microsoft HoloLens device to create the first real-time system for virtually 3D teleport people anywhere in the world (Holoportation). The system was first presented on stage by Alex Kipman in his TED talk.
Some of my research interests include high performance computer vision, GPU programming, 3D data processing (point cloud processing, stereo vision, etcetera) and artificial neural networks. I am particularly interested in the use of modern graphics processors to enable real-time computer vision applications as 3D tele-immersive communications, robot vision, visual surveillance and 3D scene/object reconstruction. Moreover, my thesis topic involved the acceleration of self-organizing neural networks on GPUs using CUDA. These are robust models for 3D representation and tracking in computer vision problems. I am also working on the design and acceleration of 3D data processing algorithms: data acquisition, feature extraction, analysis, depth sensing and data fusion from multiple sensors.
During the last year of my PhD I did an internship at Microsoft Research, Redmond, June-September 2014, with Charles Loop on the development of a real-time multi-view 3D shape acquisition system using GPUs. During my stay I had the chance to give a talk in the Multimedia, Interaction and Communication group (MIC) , you can download the slides from the following link.
During the second year of my PhD I received a Research collaboration grant for a 5 month collaborative visit at the Computer Vision Group at the University of Edinburgh. This research collaboration stay was funded by the European Network of Excellence on High Performance and Embedded Architecture and Compilation (HiPEAC) June 2012 - December 2012. Favourable results were obtained in the use of the GPU to accelerate the computation of a 3D descriptor based on the calculation of 3D semi-local surface patches of partial views.
Last years I have been using and teaching NVIDIA CUDA technology at the University of Alicante which has been selected as a CUDA Teaching Center during the academic years 2011-2015 for his commitment demonstrated in the advance of education of NVIDIA CUDA technology. Moreover, recently the University of Alicante has been selected by NVIDIA as a CUDA Research Center.